As a GPU Architect, you will collaborate with a team responsible for various aspects of the GPU hardware, including hardware-accelerated ray tracing and programmable shader cores. Your role will involve identifying areas for enhancing the performance and power characteristics of Apple GPUs. You will contribute to the development of prototype software implementations for simulated future hardware, gathering data and measurements to validate or invalidate these concepts. This collaborative effort will involve system architecture, software engineering, and design teams to assess the feasibility of these ideas. You will present these ideas to wider teams and create and evolve high-level specifications for designers, micro-architects, and SW teams.
Minimum Qualifications
Minimum Qualifications
A strong background in GPU, CPU, DSP or ISP architecture
Knowledge of micro architectural specification and implementation
Ability to combine micro-architecture knowledge and performance bottleneck analysis on relevant workloads to conceive novel ideas
Ability to clearly communicate complex issues, self-motivated and well-organised
Key Qualifications
Key Qualifications
Preferred Qualifications
Preferred Qualifications
Familiarity with performance simulation environments and ability to take ideas from concept to C/C++ simulator implementation