Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
Riot的工程师不仅在特定技术领域拥有深厚的知识,同时也珍视在多元领域工作的机会。作为一名首席软件工程师,你将深入参与以跨团队目标为重点的项目,推动全局一致和标准化。你将主导多人游戏玩法功能开发、执行引擎修改,并为其他工程师提供卓越工程解决方案的清晰案例。
你将负责设计和实现游戏的核心系统,包括玩家成长、区域控制、资源管理、AI 行为、以及多人实时互动机制。这些系统将共同构建玩家的长期目标感、决策空间和竞争策略。你会是玩家体验的幕后推手,也是团队中「把创意变成系统」的关键人物。我们希望你不仅能写出高质量的代码,更能推动跨职能团队协作,让每一个系统都值得玩家投入时间、热情和情绪价值。
你汇报对象是游戏制作人,所在团队目前处于项目早期阶段。我们正处于快速验证与迭代期,这意味着你将拥有广阔的空间去定义技术方向、设定开发标准,为未来的全球上线打好基础。
你的工作:
我们希望你拥有:
额外加分项: