You will work with other SW and HW engineers in a fast-paced forward-looking role, shaping new product features; ultimately enhancing the visual product experience for our customers. You will have the unique opportunity to learn about different components across Appleβs product stack. Being part of our passionate team, you will work with technologies like RealityKit and ARKit, and collaborate cross-functionally to tackle highly interesting and ambitious problems in the AR/VR space.
Minimum Qualifications
Minimum Qualifications
3+ years experience in software development (preferably 3D and/or realtime software)
Strong C/C++ skills
Excellent 3D math and linear algebra skills
Strong problem solving skills
Strong communication, teamwork and cross-team collaboration skills
Fast technical uptake and ability to quickly switch context
BS/MS/PhD in Computer Science, CV/ML, Game Technology, Math, Physics, or a related field
Key Qualifications
Key Qualifications
Preferred Qualifications
Preferred Qualifications
Background or experience in Optics or Vision Science
Solid understanding of software engineering techniques, methodologies and practices
Attention to detail, passion and the ability to master new applications and technologies quickly
Interest and/or experience in SwiftUI and UI development